KESSELSCHLACHTSTUDIOS

Kesselschlacht Studios presents

Herbstnebel

The Battle for the West Wall, 1944–45. Command the German offensive into the Ardennes or the American and British defence, battalion by battalion, from the first barrage on 16 December to the last German withdrawal in January.

In development · Windows PCDevelopment updates
Herbstnebel map near Bastogne in snow with battalion counters of 2. Panzer-Division, Panzer Lehr and 26. Volksgrenadier-Division.
Winter terrain and battalion counters near BastogneDevelopment screenshot
Scale
1 mileper hex, flat-top grid
Units
Battalionsplus independent companies
Turn length
1, 3 or 6 hourschosen by the player
Map
The ArdennesAachen, the West Wall and the Meuse
Period
16 Dec – 31 Jan1944–45
Forces
German & Alliedhistorical orders of battle

What makes it different

The war on the roads

The Ardennes was won and lost at crossroads. Herbstnebel is built around the things that decided it.

Movement in minutes

Choose 1-, 3- or 6-hour turns to suit your preferred pace of play. Movement is measured in minutes, with roads, terrain, traffic and visibility affecting how quickly a unit reaches its destination.

Fuel, supply and traffic

Fuel runs out, supply lines get cut, and roads jam when two divisions use them at once. The Germans have to plan their drive to the Meuse around the fuel they have.

Encirclement that counts

Encirclement threatens supply and freedom of movement. Closing a pocket and keeping it closed are separate operational challenges.

Command and reserves

Headquarters and reserves are central to the design: how far a commander can influence events, and which formations remain available when the situation changes.

Fog of war

You see what your units can see. Enemy units are contacts until identified, and old reports go stale.

An opponent that plays fair

The design aims for a computer opponent constrained by the same operational problems as the player, including incomplete information, supply and command.

Scenarios

From one crossroads to the whole offensive

  • Bastogne

    The siege, 19–26 December. Hold the town with the 101st Airborne and Combat Command B, or take it before the 4th Armored breaks through.

    Planned scenario
  • St. Vith

    The battle for St. Vith and the Schnee Eifel. Explore the defence of the road network and the arrival of Allied reinforcements.

    Planned scenario
  • Patton's Relief Drive

    22–26 December. Third Army turns north through the 5th Parachute Division to reach Bastogne.

    Planned scenario
  • Wacht am Rhein

    The full campaign, 16 December to 31 January, with the historical schedule of reinforcements and transfers.

    Planned scenario
  • The Small Solution

    A proposed alternative offensive around Aachen, exploring a more limited operational objective.

    Campaign

Scenario lineup and dates are provisional while development continues.

Closer to the record

Battalion by battalion

Inspect the counters and terrain in the development build. Select a screenshot for a larger view.

Close view of German tank, infantry, engineer and artillery battalion counters on the winter map.
Battalion counters · Development screenshotAppearance and mechanics may change

In action

Gameplay video

Gameplay footage will be added as development progresses. For now, explore the winter terrain and battalion counters in the development screenshots.

Gameplay footage

Video coming soon

Built from the sources

Researched, graded, cited

German order of battle from Trevor Dupuy's Ardennes Campaign Simulation Data Base, Hans Jung and George Nafziger, with every battalion's strength and its source.

American positions day by day from US Army records and the Twelfth Army Group situation maps.

Hugh M. Cole's The Ardennes: Battle of the Bulge for the course of the fighting, checked against the German side.

Development screenshot

Development imagery; appearance and mechanics may change.